It often happens that playing ko is like spinning a roulette wheel — you never know what result to expect. Sometimes it miraculously saves you a lost game, other times it kills one of your groups. In this course we’ll learn all about preparing for ko, playing it at the right time and using the right ko threats. By the end you will have a good grasp of ko fundamentals that will turn ko into a useful and formidable tool in your Go inventory.
Suitable for: 10–1 kyu. For those who are very familiar with the basics of Go.
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The course provides a great foundation to play ko in your games. Stanislaw makes it understandable with good examples and clear explanations. I need to get more experience using ko in my games and then repeat the course to better understand the more advanced topics. Thank you Stanislaw. I always enjoy taking your courses.
HelpfulIt was a nice, enjoyable course, no filler talk, and I learned a lot of things, thank you. But constructively — I wish there was more explanation of why it's this way and not something else, or why this is a threat and this isn't, because a lot of things felt like riddles to me and you didn't explain how to think about what to do."
Helpfulfun course, and cool problems
HelpfulExcellent course. Some of it was a bit difficulkt for this DDK, but the more basic lessons were very helpful: I now know so much better what to look for in a ko, how and whether or not to start one. Very clear explanations and helpful tips, and you make ko fights fun, instead of something to fear. Great course!
HelpfulThis course helped me understand ko so much better. Very much enjoy Stanisław’s passion for teaching go.
HelpfulGREAT content. Fun and alluring explanations and expressions. Thank you.
HelpfulVery good course.
Helpfulvery good
HelpfulA both very comprehensive and very understandable course on ko. To really assimilate it, I will have to come back on it.
HelpfulKo is a topic that is difficult to write about and to teach, but this course does it very well, and I even learned some new ways to handle ko which I will try to apply to my games
Helpful

