Aji | Literally means "taste", hidden possibilities left in a position | ⭐⭐⭐ |
Atari | Threat to capture | ⭐⭐⭐ |
Byoyomi | Countdown, extra time | ⭐⭐⭐ |
Dan | Expert rank | ⭐⭐⭐ |
Gote | Losing the initiative | ⭐⭐⭐ |
Hane | A move that attempts to surround an opponent's stone diagonally | ⭐⭐⭐ |
Joseki | Standard variation in the corner | ⭐⭐⭐ |
Ko | The rule that prohibits repetition of moves in Go | ⭐⭐⭐ |
Komi | Compensation given to white for playing second | ⭐⭐⭐ |
Kyu | Class, ranks below expert dan level | ⭐⭐⭐ |
Miai | Existence of 2 moves, so that if one player plays one, the other player can take the other | ⭐⭐⭐ |
Moyo | Framework, a large area that can potentially become territory | ⭐⭐⭐ |
Nigiri | Procedure to decide which player has black | ⭐⭐⭐ |
Ponnuki | Diamond shape that is created after four stones capture one | ⭐⭐⭐ |
Sabaki | Light, flexible play | ⭐⭐⭐ |
Seki | Mutual life, life without two eyes | ⭐⭐⭐ |
Sente | Initiative, maintaining initiative | ⭐⭐⭐ |
Tenuki | Play elsewhere, not responding locally | ⭐⭐⭐ |
Tesuji | A skillful move or technique | ⭐⭐⭐ |
Furikawari | Exchange | ⭐⭐ |
Fuseki | Opening | ⭐⭐ |
Goban | Go board | ⭐⭐ |
Honinbo | One of the Four Houses in the Edo period. One of the main titles in Go | ⭐⭐ |
Honte | Proper move | ⭐⭐ |
Hoshi | 4-4 point, star point | ⭐⭐ |
Insei | Someone studying to become a professional player | ⭐⭐ |
Keima (kogeima) | Knight's move | ⭐⭐ |
Kifu | Game record | ⭐⭐ |
Komoku | 3-4 point | ⭐⭐ |
Kosumi | Diagonal move | ⭐⭐ |
Nakade | A move inside an opponent's large eye that prevents the opponent from making two eyes | ⭐⭐ |
Nobi | Stretch, a solid extension | ⭐⭐ |
Nozoki | Peep, threat to push through | ⭐⭐ |
Oogeima | Large knight's move | ⭐⭐ |
Rengo | Pair Go | ⭐⭐ |
Sagari | Descent towards the edge of the board | ⭐⭐ |
San san | 3-3 point | ⭐⭐ |
Semeai | Capturing race, mutual attack | ⭐⭐ |
Shimari | Corner enclosure | ⭐⭐ |
Tengen | The center point of the Go board. Also one of the main Japanese Go titles | ⭐⭐ |
Tsumego | Go problems | ⭐⭐ |
Yose | Endgame | ⭐⭐ |
Aji Keshi | A move that destroys aji, thus reducing possibilities | ⭐ |
Boshi | Cap, capping move | ⭐ |
Chuban | Middle game | ⭐ |
Dame | Liberties, adjacent empty intersections of a stone or stones | ⭐ |
Damezumari | Shortage of liberties | ⭐ |
Geta | Net | ⭐ |
Hamete | Trick play, a trap in joseki | ⭐ |
Hasami | Pincer, attacking a corner approach from the outside | ⭐ |
Hiraki | Extension | ⭐ |
Ikken tobi | One-space jump, one-point jump | ⭐ |
Ishi no shita | Under the stones technique | ⭐ |
Jigo | A drawn game | ⭐ |
Kakari | Corner approach | ⭐ |
Kikashi | Forcing move | ⭐ |
Kiri | Cut | ⭐ |
Meijin | The master of Go, name of an important title | ⭐ |
Moku | Point | ⭐ |
Nihon Ki-in | Japanese Go Association | ⭐ |
Semedori | Forced capture, a situation where a player will have to capture a group of stones when the opponent fills outside liberties | ⭐ |
Shicho | Ladder | ⭐ |
Suji | Line of play | ⭐ |
Tobi | Jump (usually one-space jump) | ⭐ |
Tsuke | Attachment, a move that is played next to a stone of the opponent | ⭐ |
Warikomi | Wedge, playing a stone between two of the opponent's stones | ⭐ |
Akisankaku | Empty triangle, usually a bad shape in the form of a triangle | |
Amarigatachi | Bad shape after a failed attack | |
Ate | A move that puts opponent's stone(s) in atari | |
Atsumi | Thickness | |
Butsukari or Tsukiatari | Bump into an opponent's stone | |
Chosei | Eternal life | |
Daidaigeima | Very large knight's move | |
Degiri | Push and cut | |
Go-kaisho | Go club | |
Godokoro | Go Minister | |
Goishi | Go stones | |
Gokaku | Even result | |
Goke | Go bowls for storing stones | |
Guzumi | Bad-looking shape that is good in context | |
Gyaku komi | Reverse komi | |
Gyaku sente | Reverse sente | |
Hanami ko | Flower viewing ko, picnic ko, a ko that is easy for one side but risky for the other | |
Hanmoku | Half a point | |
Hasami tsuke | Clamp, attachment on the opposite side of an enemy stone | |
Hayago | Quickplay Go | |
Hazama (tobi) | Diagonal jump, elephant's jump | |
Hiki | Pulling back | |
Horikomi | Throw-in, a sacrifice technique | |
Ichigomasu | Carpenter's square, a complex life and death shape in the corner | |
Igo | Go, the original Japanese name of the game | |
Ji | Territory | |
Josen | Handicap where one of the players takes black in every game, essentially one stone handicap | |
Jubango | Ten-game match | |
Judan | "Ten dan", one of the main Japanese titles in Go | |
Kadoban | A game that could lose the series for one of the opponents OR a game which if lost will require taking a bigger handicap | |
Kaketsugi | Hanging connection, tiger's mouth shape | |
Kansai Ki-in | | |
Katatsuki | Shoulder hit, playing diagonally over an opponent's stone | |
Keima Kakari | A knight's approach move to a corner stone | |
Keima Shimari | Protecting a corner with a knight's move | |
Keshi | Reduction, erasure | |
Ki | Go, chess | |
Kiai | Fighting spirit | |
Kido | The way of Go | |
Kirichigai | Cross-cut | |
kisei | Go sage, name of a Go title | |
Korigatachi | Overconcentrated shape | |
Koudate | Ko threat | |
Kuro (Kuroi) | Black | |
Magari | Bend, turn | |
Me ari me nashi | Eye vs no eye capturing race | |
Mokuhazushi | 5-3 point | |
Myoushu | Brilliant, extraordinary move | |
Nadare | Avalanche, the name of a famous complex joseki | |
Nidan-bane | Double hane | |
Nigan | Two eyes | |
Niken Tobi | Two-space jump | |
Nirensei | Two star points opening | |
Nuki | Capture | |
Oiotoshi | Connect and die, a situation when connecting doesn't save the stones | |
Oki | Placement tesuji, playing inside the opponent's group | |
Ooba | Big point | |
Oogeima-gakari | Corner approach with a large knight's move | |
Oogeima-shimari, oogeima-jimari | Corner enclosure with a large knight's move | |
Oomoyo | Big moyo, big framework | |
Oozaru | Monkey jump, a large knight's move from the second line to the first | |
Osae | Block | |
Oshi | Push | |
Oshitsubushi | Squashing push, atari after which connecting is forbidden because of the suicide rule | |
Ouza | One of the major Japanese Go titles | |
Ryou-atari | Double atari | |
Ryou-gakari | Double kakari, double corner approach | |
Ryousente | Double sente | |
Sanrensei | Three star points opening | |
Sen-ai-sen | Handicap of taking black in two games out of three | |
Shibori | Squeeze tesuji | |
Shikatsu | Life and death | |
Shin Fuseki | New Fuseki, exploration of new opening strategies in the mid-1930s in Japan | |
Shinogi | Technique of making life within your opponent's sphere of influence | |
Shiro (Shiroi) | White | |
Shodan | 1 dan rank | |
Shudan | Hand talk, a metaphorical name of Go | |
Suberi | Slide, a play on the second line coming from the third line | |
Sumi | Corner | |
Susoaki | Open skirt, an opening at one side of one's territory | |
Sute-ishi | Stone sacrifice | |
Tagaisen | Playing even, alternating black and white | |
Taisha | Large slant, a notoriously difficult joseki that supposedly has 1000 variations | |
Takamoku | 5-4 point | |
Tedomari | The last play at one of the game stages | |
Tewari | A way of analysis of stone efficiency by means of changing the order of moves | |
Tsugi | Connection | |
Uchikomi | Invasion | |
Uchisugi | Overplay | |
Utte-gaeshi | Snapback | |
Wariuchi | A splitting invasion that leaves the possibility to extend to both sides | |
Watari | Connection near the edge | |
Yosu-mi | Probe, a move that helps one discover opponent's plans | |
Zokusuji | Crude, vulgar move | |